All the kingdoms of the known world have a Princess
but many have sinister and evil beings that seek to gain power by
kidnap and ransom. The beautiful Princess Maecina has been captured by
such wretches and is held captive deep in the recesses of the Castle
Morgue. As principal knight of the kingdom you have spent many months
searching for the Princess and have come at last to the drawbridge of
the mighty Castle Morgue. The princess lies close at hand and your
task is nearly complete but there are many dangers lurking within. Can
you overcome these dangers and reach the Princess? Having found her
are you then strong and clever enough to escape?
Castle Morgue is a text adventure in similar vein to
House of Secrets (PAGE 6, Issue 10) but has many
improvements. The split screen is redrawn during the
vertical blank period getting rid of those occasional
glitches of colour. The response time remains very fast
and the screen layout has been improved. There are 43
locations and a large vocabulary. As before every
problem has a logical solution and there are no 'magic' words.
Typing it in should be easier as there are few
graphics characters used and only the occasional command needs to be
abbreviated. The program just squeezes into 32k. Be sure to SAVE a
copy before running and if using cassette I recommend that you CSAVE
at least two copies. The program can be typed in several sections by
using LIST to save each section and ENTER to combine all sections into
one program that can then be saved.
If you want to play Castle Morgue without getting
clues from the listing or just don't fancy all that typing disk users
can obtain a copy of the Issue 17 disk from PAGE 6 priced £3.95 and
cassette users can obtain a tape direct from the author. Send £2.50
to David Blease, 31, Melcombe Avenue, Weymouth, Dorset, DT4 7TF. Tel.
0305 771230. Please remember to include your name and address and
ensure they are legible.