Reviewed by John Davison jnr


Issue 31

Jan/Feb 88

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Distributed by Ariolasoft

Yet another of those games that had to turn up eventually. This time it's a version of the old classic 'Fort Apocalypse' which was released on various eight bit formats years and years ago.

For those of you who aren't quite sure what I'm on about, the basic plot of Spaceport is to fly your space chopper down underground and rescue the trapped engineering staff. Your space chopper is armed with 'Diverse optics type 2 medium lasers' and a `Benz-Yamaha Plasma mine generator' to help you overcome the various nasties floating about. In the caverns you will find all sorts of obstacles which must be navigated in order to reach your objective.

To be quite honest, I did not like Spaceport at all. The game screen is much too small, being only a relatively tiny square in the centre of the screen into which the mediocre graphics and sprites go. The scrolling is pretty feeble and the rotor blades on your chopper don't even look as if they're going round! As you move around the underground chambers the graphics of the various nasties, rocks and vegetation do not improve at all, and the little men running around on the landing pads are only several pixels high and look like little matchstick men complete with bright red heads! The sound effects are few and pathetic and the tune on the title screen starts off seeming as though it could be quite good, but once it gets going it's awful.

When the game is running, anyone who didn't know better would probably be very surprised to find the game was running on an ST. This is the sort of thing which puts people off the ST. There are far too many games coming out which are of an unacceptably low standard. The ST would appear to be the 'in' machine with software companies, with them all scrambling to release something. In this mad dash to produce a product, the quality seems to be forgotten and games are released which do the ST no justice whatsoever.