The game is a 1 player arcade game played with a joystick in port
1. You control a doughty young wizard sent to a country mansion to
expel the evil forces gathering there. You have been chosen from
your sect of grey wizards to combat the evil since you alone control
the `Mindfire' - a living creature of magical powers. You can use it
to effect by shooting small bolts of the fire from your staff. The
Mindfire also endows you with a number of spells you can use to your
advantage in the different levels of the game.
In the first level you must find the key to escape each room
while being harassed by ghosts. It could be on the ground floor or
on the gallery which you can reach by pushing the joystick up to
activate the levitation spell. When you have found a key exit the
room bottom left.
In the second level you can shoot the suits of armour but must
avoid the spears by pulling down on the joystick to use the
shrinking spell. You will stay shrunken for only a few seconds or
until you press the joystick button.
In level three you have passed through the mansion to an
underground cavern. You can cross the crevasse by touching a
stalactite and pressing the joystick button to use the sky-hook
spell. To get upwards you must climb the stalagmites.
Next you will shape change into a bird in order to sort out the
pterodactyls that have made the caves of level four into their home.
You must shoot them in the body and not the wings to cause them to
fall and smash a hole through the bottom of the cave. When you have
made a large enough hole, you can go down through it and take on the
lava monster to discover the exit to the cave.
Finally you must continually shoot the flying creature in level
five to complete the game, after which you will return to level one
to discover if you are strong enough to try again!
When you have lost a life or finished a level you must press the
joystick button to continue. The START button will begin the game
from the title screen and can thereafter be used to pause the game.
Master of The Mindfire is a great game which Disk Subscribers
will receive automatically as a Bonus with this issue. Other readers
may obtain a copy of the Issue 32 disk, which also includes all of
the programs from this issue ready to run, for £3.95 (£3.50 if a
subscriber) from PAGE 6, P.O. BOX 54, STAFFORD, ST16 1DR