MICROPROSE |
32K
CASS. |
1/4
PLAYERS |
32K DISK |
Not really what I imagined it to be. I had expected this to be
another version of Choplifter but it is an underground labyrinth type
game where you have to fly your chopper and rescue people from ledges
and various nooks and crannies. Of course there are plenty of things to
stop you - these games are never THAT easy.
I was quite taken with Chopper Rescue, it is PLAYABLE yet still has
quite a lot of challenge. Not being the world's best arcade player, I
get fed up with games that kill me off every 5 seconds but I found in
Chopper Rescue that you at least had a chance when danger lurked. There
are plenty of obstacles to your rescue mission. Laser guns are stationed
on the walls, bomb pods shoot spinning explosive upwards, whilst force
fields bar your way. All of these can be destroyed with either your
missiles or bombs. There are also several pulsating pods that either
supply energy to the enemy lasers or act as hatching plants for the
'mutants' that come for you every so often. Didn't I mention them? Oh
well, you can kill them off. Best idea is to destroy everything in
sight, that way you are safer and get more points. After rescuing ten
hostages, you go on to a more difficult labyrinth with more obstacles
and pods. Some of these are very difficult to get to, but you can
release your bombs with forward momentum and sort of 'throw' them into
the narrow channels.
A word about the confusion over the 'energy pods'. The problem is
that with these MicroProse games, the documentation is pretty basic to
say the least. In fact, considering the price (normal Atari Prices), it
is downright poor. I know that it is the game that counts, and this one
is very good, but if we have to continue paying these high prices, then
would it not be asking too much to have some extensive and well
presented literature for our money?
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