REQUIRES 48K
Grand Prix II is a one or two player
game requiring joysticks to race your car(s) against the fourteen
cars controlled by the computer. You have a plan view of the track
with safe cornering speeds shown on the inside of each bend. You
will have to exceed these speeds to win but if you take a bend at
a speed in excess of 30 m.p.h. above the safe speed your speed will
reduce to the safe bend speed simulating a skid, and your tyres'
life will be reduced. Fuel and tyres are reduced as the game progresses.
If the tyres reach 10 you have to keep to safe cornering speeds.
Reduce your tyre strength to 0 and you will be wiped off screen
and take no further part in the race. The same applies if your fuel
reaches 0.
Player one's speed, tyres, fuel,
and current lap will be shown on the bottom left of screen, with
the same information for player two on the bottom right. Above players
two's position and lap readout, 'POS=' will show the position of
each car as it passes the finishing line during the race so you
can see exactly which cars are the leaders. If a down facing arrow
is shown the last car to pass the line was a back marker {lower
than 9th place). You can access pits on any lap {but not along starting
straight) and race from 5 laps and up to 80.
The cars are capable of around
230 m.p.h. with slip streaming but this depends on each cars engine
performance. At the start of each race each car receives it’s top
speed capability and it’s accelerating capability, which will not
change during that race, then it will receive it’s position on the
grid. The minimum top speed allowed for each car is 160 m.p.h. You
accelerate by pressing fire button, decelerate by releasing button
and brake by pulling joystick back.
Player one's car is yellow, player
two's black. Pressing the 'X' key at any time during race will pause
the action and erase the yellow {player one) car. Press any number
key to continue the race and then computer car No.14's condition
is shown in place of player one's. Note that player two {black car)
will be erased automatically by the computer if the fire button
on joystick 2 is not pressed at start of race, after this it cannot
be taken out of race unless forced by lack of tyres or fuel. You
can, if you wish, take no part in the race and just sit back and
watch the computer cars compete. When you erase either player or
both the computer will use that player's colour for some of its
cars.
At the end of the race the FINISHING
RESULTS screen will appear and will list the driver's finishing
positions.
COMPUTER CARS
Yellow computer cars are driven
by the most experienced and have the better chance of the faster
cars. The driver's experience and car performance then reduce through
blue then red to the most inexperienced, and least likely to receive
a hot car, represent by black.
SPECIAL KEYS
X Exit yellow car **
S Pits for player one
P Pits for player two
SPACE Pause **
ESC
Terminate race
** Note. Press number keys to resume
after these key strokes.
SPECIAL SCREENS
From original screen (FINISHING
RESULTS) you can access a DATA CHANGE SCREEN by pressing 'D', or
you can access the NAME CHANGE SCREEN by pressing 'N'.
DATA CHANGE SCREEN
With player one's joystick select
race length (default is 20 laps) then press fire to input new selection,
and continue through this screen changing whatever default settings
you wish, they will stay at your new set values till you access
this screen again when they will revert to default. On this screen
you can change laps, visual speed (cars will appear to go faster
to it's actual speed, effectively making the track seem longer or
shorter to the cars), computer car's handicap (higher the setting
the less competitive they will be), and player one and player two
handicaps (works the same way as computer handicap to allow different
skilled player's to compete on a equal chance of success).
NAME CHANGE SCREEN
Press 'E' to cycle through driver's
numbers and names. Player one is car 15 and player two is car 16.
When you have the desired name, change letters with player one's
joystick and by pressing 'E' the changed name will be entered into
memory. Press 'ESC' to exit screen.
If you would like to have a permanent
copy of Grand Prix II with the changed names just load game in the
usual way and press 'N' for the screen, alter names then press 'SYSTEM
RESET’ and save to tape using the cassette save routine (Listing
7) or to disk by saving locations $5COO to $9COO. Run address is
at location $7000. Note. You must not race and then save the game.
Disk Loader
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