Spellbreaker

 

Issue 20

Mar/Apr 86

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Infocom
£37.95

 

 

 

 

 

Now you didn't really expect me to finish an Infocom Expert level adventure in the few days before copy deadline did you? Suffice it to say that Spellbreaker is the third and final part of the ENCHANTER trilogy and has all the detail and intrigue you have come to expect of Infocom.

Magic is the very core of existence for an Enchanter but now magic itself is failing. Why? That is for you to discover and rectify - if you can. You start at a meeting of the Circle of Enchanters where complaints are being aired about failures of all kinds of things. You listen intently to the argument and debate when suddenly, before your eyes, each of the Enchanters turns into a newt, salamander or frog! You turn just in time to see a shadowy figure rush out of the door, you follow and the adventure begins.

Infocom on the ST plays very well with a full 128k of story in memory, fast response and an 80 column display. Of course, being text only the basic presentation is no different but you don't need it to be. In a good book you don't look at the typestyle or the layout, you just read the story, if it is interesting enough, and Infocom know how to come up with an interesting story.

If you have played Infocom before you will almost certainly want this one. If you are just beginning, beware, there is strong magic and mind-boggling puzzlement at Expert level.

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