GRAPHICS WORKSHOP COMMANDS
The appropriate keypresses are
indicated. In many cases the reversal of an instruction is to press
the same key with CONTROL.
A AIRBRUSH CTRL A to end.
B BOX Position cursor to
one corner, press Fire button to plot point, move cursor to diagonally
opposite corner and press START.
C COLOUR Will change the
background colour in modes 9 and 11. Use the joystick. Forward will
decrease by 16 thus keeping the same luminence but changing the
colour. Left will decrease by 1, right will increase by 1. Press
START to return to the drawing.
D DRAWTO Plot one end of
line, move the cursor to the other end and press START to draw a
line between the two.
E ERASE Clears the graphics
screen. Answer y to the prompt to clear the screen.
F FILL Plot top left, move
to bottom left and press START. This is the standard XIO FILL over
the background from left to right until it hits a pixel which is
lit.
G GRAPHICS Select modes
9, 10 or 11 without clearing the screen. The colour selection bar
looks a little odd in graphics 10 but just use the top 8 blocks
(colours 1 to 8) plus the background (colour 0), ignore the rest.
K COLOUR CHANGE In graphics
10, colours 0 to 8 are available. Select which colour you wish to
alter and use the joystick to change. Press SELECT for another colour,
START to return to the drawing.
L LOAD From disk or cassette.
M MOVE CURSOR SLOWLY For
detailed work. CTRL M to end.
N NO BAR This will remove
the colour bar from the right hand side of the screen. CTRL N will
replace it.
O CIRCLE Plot the centre
bottom of the circle, move the cursor vertically to the centre and
press START. You will not be able to plot a circle which extends
off the screen, you will get an error message and be asked to try
again.
P PIXEL AVERAGING This is
the routine which appeared in ANTIC, June 1985. It is really only
intended to be used in Graphics 9 although some interesting effects
can be obtained in 10 and 11. It has the effect of softening hard
edges and smoothing contours. Once the routine is started, it cannot
be stopped until it has finished, except by pressing RESET and losing
the picture. Once the screen has been completely converted, it is
possible to retouch it and add text.
R ROTATE COLOURS This can
be used only in graphics 10. It enables you to rotate colours through
the colour registers to give some animation to your picture. It
is possible to rotate through any of the nine registers, including
the background. The registers must however be consecutive.
S SAVE To disk or cassette.
T TEXT Print text to the
screen, one character at a time. Position the cursor and select
the colour before pressing T. To cancel press CTRL T and RETURN.
W WIDE BRUSH CTRL W to end.
UP ARROW MOVE CURSOR SELECTOR
UP
DOWN ARROW MOVE CURSOR
SELECTOR DOWN
1 -9 JUMP CURSOR Will position
cursor instantly at the relevant point on the screen.
That's it. I would be pleased
to see any pictures you have drawn with the Graphics Workshop. Please
send them in to the Editor and he will send them on. All disks or
cassettes will be returned.