The Worm In Paradise

Reviewed by John Sweeney

 

Issue 21

May/Jun 86

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Level 9
64K Tape (XL/XE only) 

£9.95
1 Player 

Keyboard

 

The Worm in Paradise completes Level 9's Silicon Dream Trilogy. The previous two parts, Snowball and Return to Eden, set a high standard for cassette based adventures. I am glad to say that the third part appears to be even better than the first two. Level 9 have continued to develop their adventure system, the game has optional graphics (admittedly fairly simple line drawings, but quite colourful and drawn very fast) and multi-tasking of picture drawing, text output, and keyboard input. This means that you don't have to wait for the computer to finish what it is doing before you can type your next command. You just keep keying as fast as you can - on this point they are even better than Infocom! They have also enhanced the game's ability to understand English. "EXAMINE ALL BUT THE HELMET, DUMMY AND LEOTARD AND GO EAST" is an example.

The game opens with "As the game starts, you can remember nothing. Most odd. You are in the Northwest corner of a garden paradise, protected by a high wall up which flowers climb. Bright butterflies flutter on the balmy breeze and skylarks sing overhead." OK, so here's the Paradise - where's the Worm? It shouldn't take you long to find it! And when you do you will fid the land outside the wall is not a bit like Paradise - scarred hills and a desolate countryside, full of thorn bushes and sand dunes. But don't worry about it if you don't find the Worm. Whether you do or not you will soon wake up anyway to discover that you were only dreaming. So on with the main part of the game.

You are a citizen of Enoch, megopolis of Eden. Your first problem is to map your way around Level 9's usual vast areas (200 plus) and learn how to negotiate all the one-way roads and roundabouts. This is made especially
difficult in this game by the fact that the place is run by some very officious robots. All around you you will see uniformed citizens, speeding droids, and, unfortunately, too many fuzbots. The fuzbots are liable to fine you for
just about anything you do, from the apparently innocuous - like carrying your badge instead of wearing it - to the more obvious - like breaking curfew or appearing nude in public! It is definitely not a friendly place! Since your funds are extremely limited, you are highly likely to end up in debt, whereupon you are carted away to the body bank, where you may sell your spare organs for credit!

Those who have played Return to Eden will recognise the Theme Park - it covers the area from the Shore of Death (no I haven't found a ticket for the Riverboat yet in this game!) and the Little House on the Prairie (now selling revolting pies) to the Old Curiosity Shop and Ancient Lankhmar. Likewise, those who have played Snowball will recognise the colour coding system of the One-Armed Bandit and the Eden Transport System. The latter has three main areas, each apparently serving one million dwellings! Movement around it is by no means obvious either, as you move from one location with a seven colour code to another with a different, seemingly unrelated seven-colour code - but don't despair - it IS all logical and you CAN calculate an optimum route from one place to another. Mind you, with a choice of three million destinations, you had better know where you want to go! Trial and error is NOT recommended!

Your objective is to find out about the City of Enoch and progress within it, and of course to save the world (yet again!). Just how to go about this is not obvious. The Worm in Paradise is definitely not for the beginner. Assuming you have found the Worm, you can explore about 95 locations without solving any problems at all (plus the Eden Transport system and its 3,000,000 destinations if you want to!) but what then? There don't appear to be many clues. After many hours and much thought I have amassed about a quarter of the points, but it is hard work all the way. If you like adventures and are looking for a challenge, then you should definitely give this one a go.

The only criticism I would make is that the program's understanding of English is not as good as they claim. "The most advanced English ever understood by a cassette-based game" MAY be true. But "copes with a wider range of English sentences than any other game we've seen" presumably means that they have never seen an Infocom game! 

Sequences like: 

SEARCH - "that verb needs an object" 

SEARCH ROOM - "room: dunno where it is"
SEARCH CRACK - "Dunno that verb" 

can hardly be considered very friendly. Does it know the word SEARCH or not?


Likewise:
TURN NOZZLE - "You can't use the word 'turnstile' like that"
What is that supposed to mean? They claim 1000 plus word vocabulary. I think what they have done is allow the program to compare any input with all of the descriptive text, and pretend to understand it if it finds a match (hence 'turn' becomes 'turnstile'). They then can randomly reply "that's nothing special", "ignore it" or "that's just scenery" to 90% of your input. I suspect the USEFUL vocabulary is more like the couple of hundred words we are used to from Level 9. Personally I much prefer a program to be honest and admit when it doesn't understand a word. It makes it much more enjoyable to play. Similarly sequences like: 

WEAR BROOCH - "You can't wear that"
PUT BROOCH ON TRADCLADS - "You can't put it there"
FASTEN BROOCH TO TRADCLADS - "OK"
are rather annoying (especially when FASTEN FLAG TO TRADCLADS gets the same response of "You can't PUT it there"!). Is it lack of thought on their part? Or just a desire to make us play guessing games?

But don't get me wrong. It is an excellent adventure in its class. It is impossible to equal the best of the diskette games while using cassette, simply because you have more limits placed on you by the medium - mind you, a lot of diskette-based adventure writers could learn a lot from Level 9.

I am sure that we will get lots more enjoyment from Level 9 in the future, especially if they can get over these delusions of grandeur, (and make their parser a little bit more honest!)

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