Deep Space

Reviewed by John Davison jnr

 

Issue 27

May/Jun 87

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HOW DIVERSE THE ST?

An arcade game, a printing utility, an emulator, a clock, a spreadsheet and a programming tool. Take your pick!

Psygnosis £39.95

This game is possibly Psygnosis' best yet. It is similar in style to 'Elite', but you play the part of a freelance buccaneer type character going by the name of Strix.

The action begins in the Al-Nair system which is the least dangerous of a group of five hostile star systems. Entry to each of the other (more hostile) systems, is gained by passing through a stargate, which can be found somewhere within the system. The basic idea of the game is to travel around and get rich. Money units are known as credits, and enable you to buy energy and repairs when you need them. To gain money you must destroy hostile craft and, if possible, capture the pilots.

The screen shows the view through the cockpit window of your fighter, which is controlled by a combination of mouse and either joystick or keyboard, or both. After a few hours play I decided that the easiest method of control was to use the joystick for movement and to use the mouse for everything else except to activate the engines.

The cockpit is generously equipped with various electronic gadgets and gizmos. At the top of the screen you will find the clock, an energy read out, and an alert system/status display. The main controls are portrayed at the bottom of the screen. On the left hand side is the main computer console with buttons for activating six major functions, such as maps, auto scoops, communications and damage reports.

The communications facility elaborates on what the status display shows and will give you more than one message at a time (sometimes). The auto scoop facility shows you the position of the Strix fighters scoop, which is used for capturing items such as energy or repair drones or even pilots who have ejected from hostile space craft which have been destroyed. Capturing these pilots can become quite profitable as the 'Agency' (the people who pay you) pay a fair bit for picking up one of the little green guys for examination.

The long range map consists of a split screen display. The left hand side shows a view from above your ship, the right hand side shows a view from behind, thus giving you the X, Y and Z co-ordinates of different craft and planets within the system. The navigation computer is set by moving a small cross-hair on the long range map display, and is best described as a series of squares which must be kept in line to stay on course. When playing the game, it is a simple instrument to use and especially useful on later levels.

In the centre at the bottom of the screen you have the main console consisting of two moving parts, a speed
lever controlling velocity and the control column for direction. The speed lever can be activated by either the mouse or the keyboard and the control column by either mouse or joystick.

Over on the right hand side is the 'function pod', which lets you activate some of the ships major functions such as shields and retro thrusters. Also from this pod you can change weaponry, look aft and move the viewing window about without disturbing the ships course. Finally, on the far right is the short range scanner which 'pops-up' when activated. It displays the relative positions of any objects immediately around you and can operate at five levels of magnification. This scanner is especially useful for finding drones (the craft which bring repairs and energy etc.), and during combat it is extremely useful as it shows almost exactly where an enemy ship is, in three dimensions.

The graphics in 'Deep Space' are fantastic. The cockpit is shaded in different tones of grey, and the enemy craft are true, solid, 3D images. They are colourful and extremely fast, although a little blocky and the animation is quite jerky, however you don't notice this as the combat action is fast and furious.

You can also fly around the planets, moons and even the star at the centre of the particular system you are in. The overall scale of the game is most impressive. Each of the five systems are filled with planets, moons, meteor fields, meteor storms, mine fields and they all (except the most dangerous system - Vexon) have two Stargates within them. Your main objective in the game is to gain credits, as mentioned earlier, but your final task (set by the Agency) is to destroy the Vexon mother ship, which can only be destroyed by special weapons known as 'Quark bombs'. I have never got this far, as the game gets very difficult at later stages, and attacks by Vexon fighters become highly lethal!

My only complaint about the game concerns the method of control. The pitch of the craft would appear to have been implemented upside down! To move upwards you have to push the stick forwards, not downwards as you would expect. This is quite irritating at first, but you will (eventually) get used to it. Psygnosis really have got to concentrate on control methods. They have not yet brought out a game which is easy to control!!!

The sounds within the game are fairly competent but, as with a lot of ST games, there are not enough, and they are not exactly amazing. The packaging is superb, the game comes on two single sided disks, in a largish cardboard box, with a good, well written manual and, believe it or not, a comic book! This shows what happened leading up to your position at the very beginning of the game.

Deep Space is very good, if a little expensive, and I can really recommend it to anyone who likes a game where you need to use both adventure gaming skills and a pretty good trigger finger.

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