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Red Rat XL/XE only
64K cassette £7.95
64K disk £9.95
1 player
1 joystick
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The first, it appears, in a new range of arcade adventures featuring
mega-hero, Captain Crumble. This time dozens of alien Fuzzies (30 to
be exact) have escaped from the Intergalactic Zoo and Crumble has to
travel through the 5 levels of the multi-verse to find and snare the
Fuzzies in containment cages.
It's a game which shares many similarities with Starquake but with
enough fresh ideas to make it sufficiently different. Crumble is
equipped with a back-pack Hovver Unit to enable him to move quickly
around the caverns of the multi-verse. He must avoid touching most
of the walls (composite anti-matter very deadly!) but there are
'safe' areas which are okay to walk on.
Ghosts, Goblins and Evil Weevals all attempt to
hinder his progress and drain his energy packs and these become more
obnoxious as you advance through the five zones. It's also wise to
keep moving or Time-Lightning will strike at your energy packs and
drain them with remarkable speed. Luckily, extra energy can be
obtained by collecting suitable items scattered around the
multi-verse.
The Fuzzies have a sick sense of humour and have hidden themselves
in the most dangerous locations imaginable. Rounding them up could
prove to be quite an achievement. There are certain tricks you must
learn to help you negotiate the zones but, if all else fails, there
is a practice option available after level one to help you test out
your ideas.
CRUMBLE'S CRISIS is an absolute corker and Crumble himself the most
instantly appealing character to hit the Atari since Jet Boot Jack.
Graphics, sound, animation and gameplay are truly astounding and,
once again, the game features a stunning comic title screen and
accompanying music from that man Richard Munns. I must thank Red Rat
for the special review copy which allowed me to view and play the 5
different zones. Each zone has it's own unique and complex design
(Zone 4 - 'Moon World'- is my own particular favourite) and the
graphical content has to be seen to be believed. Just wait till you
get a glimpse of the flapping telephones and snapjaw scissors!
Classic games are few and far between these days. Hopefully,
CRUMBLE'S CRISIS will change all that. Brilliant!!
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